Games Art Elective:
Rendering in Sketchfab
I absolutly loved this part of the elective! I felt like my work really came to life during this asepct of the project. I was able to add a certain quality and atmopshere which was lacking during the texturing process. I added a lightsource located in the gemstone and added a bloom effect to create a slight glow and emission. In addition, I made this light golden andit reflected beautifully onto the wooded staff as well as giving my detailed design a lovely warm glow. The glass effect was made by changing the opaity and index of refraction whilst also adding an orange tint to the material to add to the warmth. This contrasts with the forrest green background which is used to create a sense of earthy tonesto match the theme of ‘adventures of old’. In addition, I used a forrest environement on the glass to really emphasise this.



