Project Update
I have updated the market stalls! I found some inspiration from a few real life markets as well as looking at some 3D models on art station and sketchfab. After doing this, I began to make my own market stalls. The began very stiff, bu slowly I have created more personality by sculpting the wood to look more organic and old. I used the soft select tool on Maya to organically move the faces, edges and vertices around.


One issue I encountered with the soft elect tool is that if it was too low poly, it would create unnatural shapes and ruined the topology. The biggest issue was with the cauldron asset which in the end I had to remake as it was unsalvageable. The issue was highlighted when I began to UV map the object. This is some of the process below:




This luckily didn’t become an issue and I was able to create a high poly version to bake the mesh maps. I then attempted to paint the mushroom in a painterly and organic style. This was done using multiple quick brush strokes and changing the opacity to create numerous layers for a specific visual effect.




I then exported this through and into unreal engine 4 so when I added my asset into the editor I could begin working on master materials