Project Update
So after adding all my stuff into unreal I starting adding collisions, changing positions and adding all my objects in. From there I added material instances:


I also wanted positioning to be the same as my Maya file, so I create a translucent Instance of the entire scene in which I could import individual objects on top of…this allowed me to get the positions of the objects correct. Once everything was in the scene, I added, changed and moved objects to adapt to the new program
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