Professional Practice Group Project
Here is the initial concept sketch which I showed to the Game Design team which matched the overall set level design. They liked this and I moved on to the colour palette. I wanted to use colours which would be both mystical and earthy. I also incorporated contrasting tones in order for everything to stand out against one another.
Here are the initial concept thumbnails for the three levels. We decided as a team to gradually increase the contrast and values to create an increasingly dark and sombre effect. The levels represent a journey for our main character as he is lost in an overgrown and mystical forest.
The first level is quite light to set up the overall aesthetic of the game. This reflects the introduction of controls into the game and as the player enters the second level hazards are introduced. Thus we decided to move towards a darker background which allows the player to understand the journey the character is on. Finally, the third level is the most difficult and we had the ability to create a unique level design. Therefore, we chose a cave design as it appeared to be the most visually threatening.