Professional Practices Group Project

On this page I have laid out the different alterations some of the backgrounds and tile-sets went through to get to the final stages. The final iteration of the first level was changed as it was too similar to the second level, therefore I removed the overgrown vines and some of the glowing eyes on the mushrooms to make it more distinct. The third level is a cave design and initially I had it in a brown colour, however, the leader of the Games Design team thought it more appropriate to match the colour palette of the original design. I simplified the design of the tiles to match the artstyle of backgrounds and character and was done by removing some layers. One learning curve I had was to make the designs fully tileable. By using GIMP, I could offset the design by half of the original canvas parameters and fill in the gaps. This was very valuable to learn as it could be applied in numerous occasions and helped me understand how games are used. We also had to use specific dimensions for each piece so that it would fit in the playable world. The first two levels were in the 960×480 dimension and level 3 was 1920×960. The tiles had to be 96×96 in order to be in scale with the character who was 32×32.