Professional Practices Group Project

Here is the third level tile-set where I changed the art of the first two levels to work for the third one. For example, the tree stump does not fit the cave environment and thus I changed it to stalactites instead. Additionally, the Games Design  team wanted to add another mechanic into the game where water/ice would make the character move faster and thus I added more to the design if needed

I struggled with the wind tiles for the game as they wanted it to be animated and tileable at the same time. In the end, I did not get to animate the wind as there was little time left and needed to focus on some more important aspects of the game, such a the third level tile-set. I did find a solution in which I created two tileable wind sets which I think are still in line with the art-style but was achievable in the time frame given. 

The drawing on the top is the victory/end screen for the game (made by the other game artist, Tia Josling).  I knew I needed to match the art style for continuity and therefore I roughly sketched out the design and then used her work to reference the shading style and shape design. 

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