Games Art Elective

Blocking + UV unwrapping Maya:

this was quite fun! I learnt a lot about Maya from this, such as simple maniuplation of vertices and edges, symmetry, how to add in background reference imagery, etc.

One problem I encountered with the UVs was the staff as I used a square as a primitive instead of a cylinder. This just completly messed up my topology and thus needed a lot of help to get it right.

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